Imagine Cup Challenge!
As a part of entering the Imagine Cup competition and getting a free PDC ticket to boot (worth ~$1600), I have been challenged to start writing some random blurbs about my Imagine Cup development experience as well as my experience at PDC.
So… yeah! Our team at USC are making a game called Cosmopolis. The gameplay will not be discussed but I’ll try to share some random technical details, both from the past and as they are implemented. Subjects could include for example: Ambient Occlusion, Parallel Split Shadow Maps, 3D Particle Systems, Terrain visualization and Nvidia Nexus experiences.
However, chances are that I will fail miserably like 95% of other “blo**” (I despite that word), so come back often to laugh in my face when I don’t post anything! :)