Cosmopolis Introduction

The project I’m working on right now (and our submission to the Imagine Cup) is called Cosmopolis, previously known as Codename Life or Warpipe. In short, it’s a testbed for behavioral model research, funded by the Department of Defense, engineered at USC GamePipe with some design inputs from CMU. I could copy and paste a whole bunch of academic jargon about the idea and purpose, but as a proud non-PhD student I try not to get lost in the imaginary (they call it theory) world too much and just focus on programming and making things look pretty, at 60 FPS minimum.

My role is graphics and engine programming. Our team is pretty small right now, so I’m responsible for most things rendered on the screen, except UI. Balki (AKA Balakrishnan Ranganathan, but no one knows that’s his real name), a PhD student at USC Gamepipe, is leading the project and works mostly on engine, server and whatever dirty work that needs to be done. Marc Spraragen is another PhD student on the project, taking care of most of our paper writing needs as well as some AI. Then we have Nitin Venugopal, working mainly on patcher and deployment things. Last but not least there is Aadarsh Patel who was heavily involved in the summer but drowned by coursework at the moment. He wrote the animation system and content pipeline for the models.

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